Defensive pacts can be. Imo the threat system in ck2 is kinda bare bones and you would be better off by turning it off. Off. Business, Economics, and Finance. Gender Equality: Default. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. ago Castilla Off. . Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. Defensive pacts can be. . Paradox Store. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Spirited-Ad-4455 •. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. The option will be greyed out unless you have a valid reason to petition for diplomacy. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). So is it more fun to play with pacts on so larger. Defensive pacts can be. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of. It's hands-down my favourite Jade Dragon CB. If the subject of the pact attacks one of the members, others will join the war like allies. the pacts should be turned off because otherwise the AI will not be able to grow as large. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. Per page: 15 30 50. At least some were last verified for version 2. CK2 had defensive pacts. As a bonus, crushing the armies of other pact members makes it easier to attack them afterwards. DEFENSIVE_PACT_SIZE_RATIO = 1. CryptoConsilium - Defining a Strategy. Threat level is not added until you actually win a war. A non-aggression pact. Please share your opinions whether you think it was a good or bad decision, and why. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Please help, they are coming for meSo I have been playing Crusader Kings 2 for a long time and have almost always used default rules. If the subject of the pact attacks one of the members, others will join the war like allies. Dark days ahead. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. 330 votes, 40 comments. That was attempted in CK2's defensive pacts which were really bad. New CBs Off (when playing in India or Tibet as the permanent tributaries are too common there. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. They now only join the pact if they felt genuinely threatened by you. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. But there is one thing that I don't think is mentioned very often, which is probably why defensive pacts were introduced in the first place. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Business, Economics, and Finance. Often times I got like 8 kids to marry off and I can only marry like 4 kids. So is it more fun to play with pacts on so larger. By winning the war, the Defensive pact disbands for a 1-2 days, and in that time you could declare against the byzantines. ago Truthsayer I used to keep them on, but then I saw the error of my ways. Not that they wouldn’t do that in CK2. Defensive pacts can be. He has two sons. The trick is to first save the character you want to ally with as a saved scope variable. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. Any way to turn off Defensive Pacts mid-game? Title. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. No need to recompress your old save again. If the subject of the pact attacks one of the members, others will join the war like allies. Removes Defensive Pacts as Threat decays 100% per month, max. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago. •. This is of course an entirely unreasonable formation chosen solely for density, I. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as. Why are the Uyghurs in a coalition against me? Why is. and ofc waiting. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism. So I always play with pacts on. If the subject of the pact attacks one of the members, others will join the war like allies. The best compromise should be to disallow defensive pacts from firing for certain wars. Rich Childhood. If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. This is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. CK3 Needs Non-Aggression Pacts. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A defensive league takes only 1 relation slot, no matter how many members. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. My solution to this would be a "The enemy of my enemy is my friend" mechanic. I looked in the wiki and I couldn't find anything about it. 4. Hope that helps. . i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. If the subject of the pact attacks one of the members, others will join the war like allies. I probably have already fought off 100 or more, and it' starting to get really frustrating. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. Only really kings and emperors get big enough to generate enough threat to have them form. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. This might sound like a noob question by for some reason despite only having 341 realm size a Empire with over 500 joined a defensive pact against…Business, Economics, and Finance. I'm playing as Byzantium right now trying to form the Roman. Obviously it doesn't work as well as it does in EU4, but. First is wait for rebellions in lands you want. If the subject of the pact attacks one of the members, others will join the war like allies. Aggressive AI means vassals will expand your realm of their own accord. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. Business, Economics, and Finance. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. CK3 has more content without DLC's. Basically, Warmongering is amazing, but comes at the cost of religious unity. Siege of Constantinople (1453) in CK2 terms. Rebellion leaders don’t join defensive pacts. NuncEstBidendum. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. Price. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. I just forgot about them and never turned them back on. #1. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings II. :(Business, Economics, and Finance. I am not sure turning off defensive pacts is a minor feature in CK2. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…If you expand too quickly in CK2, other realms begin forming mutual defence pacts against you so if you attack one of them, they all gang bang you. . His succession law is gavelkind. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. My first king dies abruptly at 25, leaving his 5 year old on the throne. From what I've seen, threat is one of the more controversial mechanics in the game. Yeah i can do that. I tried googling it but to no avail. Featured. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. There exists a pagan defensive pact against them but i am not a part of it and i cannot for the life of me find the option to join it, and there are not enough mercenaries in the world for me to fight them on my own. They will never sign one with you, but they always sign like 2 with the strongest AIs. It also disables achievements I think so if you don't mind that, feel free to turn it off and blob like your life depends on it. 6x yet, then do it and do NOT compress it. In Crusader Kings 2, pacts are vital and will affect many of your decisions. At that point, world conquest is just a case of moving troops around. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). crusademember • 4 yr. The release version was merely the. Aug 14, 2016. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. Defensive pacts can be. Even the developers acknowledged that adding them to CK2 was a mistake. Both on the battlefield and off. Gender Equality: Default. I am "Jalayirid" in the west. I haven't played the game in over 8 months (or any game for 8 months. That was attempted in CK2's defensive pacts which were really bad. If the subject of the pact attacks one of the members, others will join the war like allies. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. Wiki. 5 Child of Destiny 2 Jade Dragon 2. No they're epicly stupid feature in both CK2 and EU4. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. Think. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Pacts –Non-Aggression, Alliance, Defensive. Business, Economics, and Finance. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. Business, Economics, and Finance. Forum list Trending. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. Alliances are much too easy to acquire in CK3. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. EDIT: Assuming the army was formed into one massive perfectly square phalanx where each soldier got . I play with pacts because I have no self control when it comes to taking territory and I believe I need some. ) It has been said that there is very little counter-play available. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. All you have to do is have a child. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. So is it more fun to play with pacts on so larger. Crusader Kings II > General Discussions > Topic Details. Shattered retreat on. See full list on ck2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Nov 9, 2018. 29 level 1 · 3 yr. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. There is this new mechanic - threat level and defensive pacts. The main dinasty may change, or some vassals become independent, but it does not completely collapse. 5 km. Defensive pacts can be. yes, its working as intended. Prep your retinues around the land then declare war. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. Please explain your issue is in as much detail as possible. This mod is being developed independently from any other LotR or Middle Earth mods out there. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. So is it more fun to play with pacts on so larger. Defensive pacts can be. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Phantom-Fireworks • 4 yr. Try trade your lands for time. Same thing with Mongol invasion, Black Death, vassal republics etc. By right clicking on any rulers’ portrait, you can access the option to form a pact. Fast siege down the target and kill any nearby defender armies. It forms again shortly after but in that time I can start a war and face no defensive pact. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. If the subject of the pact attacks one of the members, others will join the war like allies. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Pff, "winning" - I have two super powerful vassals with half of Francia each, every one has a huge defensive pact. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. 1 Holy Fury 1. 1 Chinese Invasions 2. #2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Late game especially when your vassals (if they are allowed) keep expanding you will never really get rid of the threat. Click and drag to zoom in. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Rebellion leaders don’t join defensive pacts. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. Launcher. 22 solamyas • 6 yr. If the subject of the pact attacks one of the members, others will join the war like allies. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. 8. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Ruler Designer Unlocked. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. Phantom-Fireworks • 4 yr. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. It's most annoying when you're small though, and conquering individual counties one by one. except that it's weird and it doesn't work all the time, and apparently. . I'm back in CK2 after a hiatus. Defensive pacts make so in every war the big players come knocking. Started a 2. And yet. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. . - Added trigger 'leader_traits' (number of) - Reactivated the on_action 'on_focus_pulse' - Disease effects are now customizable through script per disease - Silk Road modifier icon can now be set in the text file - Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. If you haven't saved your old game in 2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. By right clicking on any rulers’ portrait, you can access the option to form a pact. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. No idea why they dialed it back again for CK3. If the subject of the pact attacks one of the members, others will join the war like allies. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. This guide describes how to get the S. CK2 defensive pacts in a nutshell. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If the subject of the pact attacks one of the members, others will join the war like allies. 0 -- Relative size requirement is this at 100% threat. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Besides at this time. Next game though, that mechanic is being turned off in the rules. ago. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. Otherwise On) Fewer minor epidemics (when playing in coastal areas) Limited exclave independence. Now I'm wondering if they would make the game more fun. 1 Fourth Crusade 1. Defensive pacts can be. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. 8. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. Let's say there is a world defensive pact against you. Now I have defensive pacts around me and a few questions: 1. CannedBison. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Jump to latest Follow Reply. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Monks and Mystics also has a chancellor job that increases. Same thing with Mongol invasion, Black Death, vassal republics etc. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. I guess during ck2 time period. If the subject of the pact attacks one of the members, others will join the war like allies. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. Fast siege down the target and kill any nearby defender armies. Defensive pacts can be. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Jump to latest Follow Reply. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. They will never sign one with you, but they always sign like 2 with the strongest AIs. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. The higher the threat of the attacker the lower the opinion threshold for the ai. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. HydroAC. A few things you can do. Started a 2. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Defensive pacts can be. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. Holding prisoners. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. I'm playing as Byzantium right now trying to form the Roman. A non-aggression pact is an agreement between two rulers to not declare war on each other. If the subject of the pact attacks one of the members, others will join the war like allies. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Defensive pacts can be. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. don't know which specific type of event troops the. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. ck2 was already really easy, it was just convoluted for new players. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). 5 m² of space, this army would take up a square with a side length of ~11. Thanks in advance. Paradox Forum. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. ago. Defensive pacts can be. EDIT: Figured it out. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Diplomatic actions are accessed by right-clicking a character 's portrait. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. My impression is that they don't do a whole lot. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. Crusader Kings II. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Secondly, defensive pacts were added in 2. . If the subject of the pact attacks one of the members, others will join the war. Elder Kings. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. 37 votes, 20 comments. If you attack someone, yourself or as an ally of someone else, your defensive pacts, and those of your fellow aggressors, are irrelevant. If the subject of the pact attacks one of the members, others will join the war like allies. 4. I'm playing as Byzantium right now trying to form the Roman. Menu. The most powerful tool for this is arranged. When The World Stopped Making Sense. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. Defensive pacts can be. The trick is to first save the character you want to ally with as a saved scope variable. Yes. It takes a few seconds, a few precious seconds where no one is in a defensive pact against you despite your 50% threat level. Can also turn off defensive pacts to make it much faster (like from 1 county to world conquest in about 200 years). Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. Doomdark mentioned in a dev diary it was one of the worst features they added to the game, and said he turned it off:. •. Easily the most annoying feature in CK2. A Game of Thrones Mod. So is it more fun to play with pacts on so larger. ago Truthsayer I used to keep them on, but then I saw the error of my. Mostly they seem to reduce the amount of War Score either side gets from battles. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. . . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. In my current campaign my clan skyre is fighting off endless waves of empire troops, lizardmen, high elves and knights. The leader of a league is the one that invites people in. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won't cooperate with pacts of other religions. So is it more fun to play with pacts on so larger. CK2+. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. And yet. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. If the subject of the pact attacks one of the members, others will join the war like allies. Beating defensive pacts. Defensive pacts can be.